Since September 2013, I have been participating in a research network funded by (e-COST) European Cooperation in Science and Technology on Dynamics of Virtual Work. Here is a short description of this action:  “ICTs have had a major impact on the content and location of work. Digitisation of information has transformed labour processes whilst telecommunications have enabled jobs to be relocated globally. But ICTs have also enabled the creation of entirely new types of ‘digital’ or ‘virtual’ labour, both paid and unpaid, shifting the borderline between ‘play’ and ‘work’ and creating new types of unpaid labour connected with consumption and co-creation of services. This affects private life as well as transforming the nature of work. Because of the gender division of labour, this affects women and men differently. The changing geography of virtual work and the emergence of new value-generating virtual activities have major implications for economic development, skills and innovation policies. However these are poorly understood because they have been studied in a highly fragmentary way by isolated researchers.”





AgoraXchange is  an online community for designing a massive multi-player global game challenging the violence and inequality of our present order. Phase I was launched as a commission for the Tate Online on 15 March 2004 and Phase II contains a database of ideas for the rules, game environment, and site look-and-feel.


Transliteracies is a University of California multi-campus research project led by Professor Alan Liu, established to study online reading from historical, technological, social, and cultural perspectives. The project facilitates collaborations across disciplines including scholars in the humanities, social sciences, and engineering.